

Trace Depth – Controls the number of reflection bounces. vrscan files tend to be quite large as they need to pack a lot of data (they need to describe the BRDF of the material over its entire surface).įor more details on VRscans, please see the Chaos Scans documentation space for information on downloadable sample scenes and Frequently Asked Questions or visit the Chaos Scans website. The material goes beyond single-point BRDF capture and can accurately represent the textured appearance of a large number of real-world surfaces, using bidirectional texture function (BTF) approximation.īecause the scanned material simply reproduces the way a physical material responds to light, is has no notion of "diffuse" or "reflection" components, "normal" or "bump" maps. The scanned material renders the captured appearance of an actual physical material sample, that has been scanned with special scanner hardware. Without a license, the material renders with a watermark. In earlier V-Ray versions, the Scanned Material requires a separate render license to work correctly. V-Ray for Rhino – Monthly $60.With V-Ray 6, the Scanned Material doesn't require a separate render license to work correctly.Phoenix Simulation Node – Monthly $35.00 / month Read more.

VRscans Render Node – Monthly $70.00 / month Read more.* The VRscans render nodes are usable only in case of having the same number or more of V-Ray Universal Render nodes System requirements are the same as V-Ray 3.5 and above for Max, Maya, Sketchup, Rhino, MODO and Revit. You get 11 free VRscans specific render nodes* with each plugin license. When you purchase a license for the VRscans Plugin, you automatically receive a one-month subscription for the VRscans library. V-Ray for Revit ( partial support please contact alex receiving a VRscans license and restarting your application, you should be able to see the interface for the VRscans materials within the V-Ray Material Editor.The VRscans plugin is the part of V-Ray (versions 3.5 and above) which provides the UI for importing, modifying and using the VRscans materials in the supported platforms:
